Premium Content Library

This is the living archive for members of The Forge of Vulkan.

This is not a polished library of expert solutions. This is unfiltered access to the working notes, project files, and ongoing experiments of a multidisciplinary learner. Every resource here is something I'm actively using, struggling with, or learning from in my own creative journey.

Here, you find raw project files, messy first drafts, annotated tutorials, and live session recordings from my attempt to build a creative life across multiple disciplines.

The archive is organized by learning stage:
Active Experiments | Project Workspaces | Resource Collections | Live Learning Sessions

(Not a member yet? Join the exploration to access everything and help shape what I learn next.)


🔬 Active Experiments

My current learning sprints and tests. Updated weekly with notes, failures, and adjustments.

  • Learning Blender (2025): My daily practice files, reference sheets, and notes from tutorials. Progress from basic cubes to simple character models.
  • Light Novel Draft Process: The actual Google Docs for "We became dungeon bosses to be able to pay rent" with inline comments about plot problems and revision notes.
  • Web Dev Learning Log: My annotated code from building my site with Astro + .NET. Includes "why this broke" notes and alternative approaches I tried.
  • Game Prototype Playground: Unity/Godot project folders for small gameplay experiments. Heavily commented with "what I was trying to do" notes.
  • Business Experiment Tracker: A live spreadsheet tracking my attempts at marketing, pricing, and audience building—with honest results (including zeros).

📁 Project Workspaces

The actual folders and tools I use to organize my creative chaos.

  • My Notion Studio Dashboard: The exact template I use to track novel chapters, game tasks, art assets, and business metrics. It's messy but functional.
  • Digital Art Organization System: How I name files, store brushes, and manage commissions using free tools.
  • Writing Pipeline Template: From idea to published chapter—the checklist I follow (and often deviate from).
  • Game Dev Pre-Production Kit: The documents and spreadsheets I create before writing my first line of game code.

📚 Resource Collections

Curated lists of what's actually helping me learn. No affiliate links, just honest assessment.

  • The Actually Helpful Tutorial List: Filtered lists of YouTube channels, blogs, and courses that actually worked for a beginner in writing, art, game dev, and code.
  • Tool Stack Evolution: A timeline of every tool I've tried (writing apps, art software, game engines) with why I stuck with or abandoned each.
  • Book Notes & Summaries: My raw highlights and takeaways from books on creativity, business, and skill acquisition.
  • Problem-Solution Log: A running document of specific creative/technical problems I've faced and how I solved them (or didn't).

🎥 Live Learning Sessions (Archive)

Recordings of unedited, real-time learning and building.

  • "Learn-With-Me" Blender Streams: Watch me follow tutorials, make mistakes, and slowly improve over weeks.
  • Writing Sprint Sessions: Pomodoro-style live writing sessions where I draft chapters in real time.
  • Code Debugging Live: Watching me struggle with errors for 45 minutes before finding the missing semicolon.
  • Monthly Review & Planning: My transparent look back at what I accomplished (or didn't) and setting next month's learning goals.

🗂️ Member-Shared Resources

A collaborative section where members add their own finds.

  • [Coming soon...]

This vault is continuously forged. New systems, templates, and live sessions are added monthly, often inspired by the current challenges and built in my own studio.

Thank you for being a member. Your support directly fuels both the creation of these resources and the ambitious projects they're designed to enable.

– Vulkan

"The master's tools will never dismantle the master's house. But they can build you a better one of your own."built

How to Use This Archive:

  1. Browse by what you're currently learning.
  2. Download and modify anything for your own use.
  3. Compare your progress to mine—see that everyone starts somewhere.
  4. Suggest additions via the community forum.